Energy-prices.net, European energy futures market price aggregator

I decided to create simple European energy future price aggregator for the sole reason that I couldn’t find any online. All price information is downloaded from https://www.nasdaqomxnordic.com. The tool displays prices from multiple days and prices can be compared together to see how the price might progress in the future. Included is also simple Tax … Read more

Chart reader for practicing traders

Hi all, I recently created this project as I was unable to find source code for chart readers where I could try out implementing my own strategies. I had plenty of data but no means to examine it closely. The app can be used to load stock/forex/etc market data and then browsed through one candlestick … Read more

Star Lars published for iOS & Android

The moment is finally here: Lars is a green alien that wants to save the world. In order to achieve that, he needs to collect 20 stars from outer space. However, Lars isn’t skillful enough to handle the task alone and he needs your help. Can you help him? Appstore: https://itunes.apple.com/us/app/star-lars/id1068460671 Google Play:

Hill Climb Racing – Deconstructed – Hud, checkpoints and tricks

Hi and sorry for delaying this chapter about HUD, checkpoints and tricks for so long, in this part we will go through how to identify tricks and checkpoints in the game using collision listeners etc. All aforementioned will be displayed on a HUD so user gets the feedback properly. Let’s start this chapter by creating … Read more

Hill Climb Racing – Deconstructed – Car, controls, camera, coins and fuel cans

Hello, in the last chapter we went through on how to create terrain and now we will focus on creating four main things we now lack. We will start by creating car which can be driven with reverse and accelerate pedals. In order to keep the car centered on the screen, we will create camera … Read more

How to develop Hill Climb Racing using Cocos2d-x

I decided to start writing a tutorial which covers creating a similar gameplay experience compared to Hill Climb Racing, which is very popular game for mobile devices and which in my opinion cover some essential aspects of developing games for limited mobile platforms. We will be developing Hill Climb Racing using Cocos2d-x v3.0 engine. As … Read more

How to develop Hill Climb Racing with Cocos2d-x – Terrain

Hi, this is the first part of the How to develop Hill Climb Racing with Cocos2d-x tutorial. I will presume you have some basic knowledge about programming and of using Cocos2d-x v3.0 engine. I’ll try to follow good coding practises while also giving links to related topics as we progress. Let’s get straight to the … Read more

Creating fading music effect in Cocos2d-x 3.0

Hello, In case someone is having some sort of difficulty implementing fading music effects in Cocos2d-x 3.0, feel free to click link below and see my implementation. https://github.com/joni-mikkola/cocos2d-x-tutorials I have inherited ActionInterval class for my MusicTo class, which means that it can be used as any Action in Cocos2d-x 3.0. To fade out music completely … Read more