Hill Climb Racing – Deconstructed – Hud, checkpoints and tricks

Hi and sorry for delaying this chapter about HUD, checkpoints and tricks for so long, in this part we will go through how to identify tricks and checkpoints in the game using collision listeners etc. All aforementioned will be displayed on a HUD so user gets the feedback properly. Let’s start this chapter by creating … Read more

Hill Climb Racing – Deconstructed – Car, controls, camera, coins and fuel cans

Hello, in the last chapter we went through on how to create terrain and now we will focus on creating four main things we now lack. We will start by creating car which can be driven with reverse and accelerate pedals. In order to keep the car centered on the screen, we will create camera … Read more