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	<title>SimpleAudioEngine &#8211; Joni Mikkola (c) 2023</title>
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		<title>How to develop Hill Climb Racing using Cocos2d-x</title>
		<link>https://jonimikkola.com/how-to-develop-hill-climb-racing-using-cocos2d-x/</link>
					<comments>https://jonimikkola.com/how-to-develop-hill-climb-racing-using-cocos2d-x/#comments</comments>
		
		<dc:creator><![CDATA[jonimikkola]]></dc:creator>
		<pubDate>Sat, 07 Mar 2015 06:47:48 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cocos]]></category>
		<category><![CDATA[cocos2d-x]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[SimpleAudioEngine]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://www.mikkolajoni.com/?p=654</guid>

					<description><![CDATA[I decided to start writing a tutorial which covers creating a similar gameplay experience compared to Hill Climb Racing, which is very popular game for mobile devices and which in my opinion cover some essential aspects of developing games for limited mobile platforms. We will be developing Hill Climb Racing using Cocos2d-x v3.0 engine. As ... <a title="How to develop Hill Climb Racing using Cocos2d-x" class="read-more" href="https://jonimikkola.com/how-to-develop-hill-climb-racing-using-cocos2d-x/" aria-label="More on How to develop Hill Climb Racing using Cocos2d-x">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>I decided to start writing a tutorial which covers creating a similar gameplay experience compared to Hill Climb Racing, which is very popular game for mobile devices and which in my opinion cover some essential aspects of developing games for limited mobile platforms. We will be developing Hill Climb Racing using Cocos2d-x v3.0 engine.</p>
<p>As the game provides endless levels, some developers might have been pondering how it can be achieved. Or how the engine sound is made as it changes pitch or how loading bar is done, or how game states should be loaded and saved. How tricks are identified and so on. The upcoming tutorial parts will answer all those questions and more if there are some specific requests and I have time.</p>
<p>I will provide all the necessary resources and try to keep programming concepts as clear as possible.</p>
<p><a href="http://www.mikkolajoni.com/wp-content/uploads/2015/03/hr.jpg"><img decoding="async" loading="lazy" src="http://www.mikkolajoni.com/wp-content/uploads/2015/03/hr-300x201.jpg" alt="hr" width="300" height="201" class="aligncenter size-medium wp-image-803" srcset="https://jonimikkola.com/wp-content/uploads/2015/03/hr-300x201.jpg 300w, https://jonimikkola.com/wp-content/uploads/2015/03/hr.jpg 959w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p><strong>I will divide this tutorial in 5 parts:</strong></p>
<h2><a href="http://www.mikkolajoni.com/2015/03/how-to-develop-hill-climb-racing-with-cocos2d-x-2/" title="1. Terrain">1. Terrain</a></h2>
<h2><a href="http://www.mikkolajoni.com/2015/05/hill-climb-racing-deconstructed-car-controls-camera-coins-and-fuel-cans/">2. Car, controls, camera, coins and fuel cans</a></h2>
<h2><a href="http://www.mikkolajoni.com/2016/01/hill-climb-racing-deconstructed-hud-checkpoints-tricks/">3. Hud, checkpoints and tricks</a></h2>
]]></content:encoded>
					
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			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Creating fading music effect in Cocos2d-x 3.0</title>
		<link>https://jonimikkola.com/creating-fading-music-effect-in-cocos2d-x-3-0/</link>
					<comments>https://jonimikkola.com/creating-fading-music-effect-in-cocos2d-x-3-0/#comments</comments>
		
		<dc:creator><![CDATA[jonimikkola]]></dc:creator>
		<pubDate>Sun, 25 Jan 2015 19:35:03 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[cocos2d-x]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fade in]]></category>
		<category><![CDATA[fade out]]></category>
		<category><![CDATA[github]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[SimpleAudioEngine]]></category>
		<guid isPermaLink="false">http://www.mikkolajoni.com/?p=645</guid>

					<description><![CDATA[Hello, In case someone is having some sort of difficulty implementing fading music effects in Cocos2d-x 3.0, feel free to click link below and see my implementation. https://github.com/joni-mikkola/cocos2d-x-tutorials I have inherited ActionInterval class for my MusicTo class, which means that it can be used as any Action in Cocos2d-x 3.0. To fade out music completely ... <a title="Creating fading music effect in Cocos2d-x 3.0" class="read-more" href="https://jonimikkola.com/creating-fading-music-effect-in-cocos2d-x-3-0/" aria-label="More on Creating fading music effect in Cocos2d-x 3.0">Read more</a>]]></description>
										<content:encoded><![CDATA[<p>Hello,</p>
<p>In case someone is having some sort of difficulty implementing fading music effects in Cocos2d-x 3.0, feel free to click link below and see my implementation.</p>
<p><a href="https://github.com/joni-mikkola/cocos2d-x-tutorials">https://github.com/joni-mikkola/cocos2d-x-tutorials</a></p>
<p>I have inherited <strong>ActionInterval</strong> class for my MusicTo class, which means that it can be used as any <strong>Action</strong> in Cocos2d-x 3.0.</p>
<p>To fade out music completely in 1 second:<br />
<code><br />
runAction(MusicTo::create(1.0f, 0.0);<br />
</code></p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
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